Physiological states and required actions
When you approach a dummy or scan it with V, the HUD reflects an active physiological state word. Interpreting this state correctly guides your immediate next action during a session.
| State Word | Physical Meaning & Posture | AI Behavioral Tendency | Recommended Player Action |
|---|---|---|---|
Fine |
Full blood volume, no structural bone fractures. Baseline upright stance. | Wanders calmly, converses with peers, reacts defensively to drawn weapons. | Ready for baseline physics and impact experiments. |
Falling |
Mid-air tumble, loss of footing on ice, or thrown by explosions. Ragdoll active. | Flails limbs realistically, cries out in panic, attempts to roll upon landing. | Stand clear of impact trajectory to avoid being knocked down. |
Held |
Pinned in predator jaws (T-Rex), grabbed by the player, or suspended by tools. | Struggles vigorously, shouts desperate pleas for release. | Use push or release mechanics, or observe predatory feeding sequences. |
Dead |
0 bpm cardiac flatline, zero consciousness, severe trauma or full bleed-out. | Completely inert ragdoll; peers may drag the body toward the cemetery. | Press R for global map reset or use targeted medical gear to revive. |
Zombie |
Reanimated infected state from cemetery burial or Plague Pack darts. | Highly aggressive sprint, attacks living dummies and player avatars. | Aim for head trauma; keep distance to prevent server-wide infection spread. |
Awake |
Conscious and alert following recovery from fainting or concussive blows. | Shakes off dizziness, examines bandaged limbs, resumes standard movement. | Inspect bone recovery status via body damage and Body Scan. |
Revival mechanics: global reset versus single-target field medic tools
Reversing dummy trauma can be handled globally or through targeted medical equipment found in the weapons and tools list:
1. Global arena revival (Hotkey R)
Pressing R triggers a full map reset:
- Cleanses all fractured bones, severed limbs, and burn marks from every dummy simultaneously.
- Instantly restores cardiac rhythm to 72 bpm and resets blood volume to 100%.
- Displays the on-screen system confirmation:
All dummies revived.
2. Targeted medical intervention
For controlled experiments, using specific tools allows you to treat individual subjects:
- Medkit (Unlocked at 150 KOs or 35 Robux): Bandages bleeding wounds and stabilizes downed test subjects.
- Defibrillator (Unlocked at 100 KOs or 29 Robux): Delivers electrical cardioversion shocks that restart stopped hearts (0 bpm).
- Heal Dart (Unlocked at 110 KOs or 29 Robux): Fires a ranged syringe that heals distant fallen dummies and gets them back on their feet.
- Note: The commercial pass
All Medic, which was designed to unlock every medical tool permanently, was officially listed as offsale (isForSale: false) during our 15 November 2026 check.
Recorded dialogue and autonomous behaviors
Dummies feature an extensive situational voice library displayed via floating speech bubbles. The lines adapt dynamically to what is happening around them:
- When weapons are pointed at them:
"Don't shoot!","Is it loaded?","Not at me, please!" - After sustaining non-fatal injuries:
"I slept badly.","My head is ringing","That will hurt tomorrow.","I need that arm!" - Observing workplace hazards:
"Stay away from the fire!","Did someone just fall?","Mind the flames!","Have you tried the honey?" - Under predatory attack:
"It's got me!","Let go! Let go!","Set me down nicely!"
In addition to speaking, dummies exhibit complex mutual assistance behaviors. When a peer dies, nearby dummies have been documented picking up the body and carrying it across the arena toward the cemetery plots for burial.
Reanimation: how the Zombie state develops
Dummies can transition into hostile reanimated zombies through specific environmental interactions:
- Transport a deceased dummy to the cemetery sector located near the arena boundary.
- Place the subject inside open grave soil plots; after a burial period, the subject reanimates into the Zombie state.
- Observe infected traits: zombies ignore limb-shot stumbles and exhibit immunity to standard poison gas clouds.
- Target the head: zombies can only be permanently eliminated through direct cranial destruction.
- Alternatively, players with the Plague Pack pass can use the Zombie Dart to trigger outbreaks instantly.
FAQ
What should I do if a dummy attacks me?
Dummies punch and push if you strike them without killing them. Back away or use non-lethal crowd control like the Push Gun or Balloon, or press R to reset their aggression.
Do dummies have permanent character names?
Dummies receive random first names when spawned, such as Finn, Niko, Omar, Carmen, Samir, and Beatriz. These labels appear in Body Scan readouts and damage logs rather than representing fixed unique characters.
Can zombies infect living dummies?
Yes. Gameplay recordings confirm that reanimated zombies attack living test subjects, spreading the infected condition across multiple individuals in the arena.
Why is the All Medic pass offsale in the store?
Roblox API queries on 15 November 2026 returned isForSale: false specifically for the All Medic pass (created on 11 November 2026). Individual medic tools can still be earned through standard KO count milestones.