The cumulative progression tracker
A critical aspect of the game's progression system is that knockout counters are cumulative rather than consumable. Reaching a milestone does not spend or deduct knockouts from your profile total.
In verified gameplay footage (such as video session XJ57jAahG-k), a player's knockout counter was observed advancing sequentially from 155 to 176 against a fixed Harpoon unlock target of 200 KOs. The total carried over uninterrupted into subsequent weapon goals.
The Tools panel header displays UNLOCKED 4/40, confirming a total catalog of 40 tools. The 28 items documented below represent the full set of milestones visible and readable during recording ML_wYpjsYkI prior to the 15 November 2026 content restriction.
Recorded knockout milestones and skip prices
All data below originates directly from the in-game Tools panel interface.
| Tool name | Category | In-game card description | KO threshold | SKIP price (Robux) |
|---|---|---|---|---|
| Bat | Melee | Blunt swings that send bodies flying | 5 | 9 |
| Hand Cannon | Guns | Heavy revolver with a hard kick | 10 | 15 |
| Push Gun | Power | A blast of air, no wound | 15 | 15 |
| Rock | Throw | Thrown blunt object | 25 | — |
| Balloon | Power | Ties to a limb and lifts it | 30 | 9 |
| Bow | Guns | Arrows stick and pin limbs to walls | 35 | 19 |
| Throwing Knife | Throw | Flies flat and sticks where it lands | 50 | 25 |
| Poison Dart | Throw | Coughing, then a sway, then out cold | 60 | 25 |
| Spear | Throw | Goes right through and pins to walls | 70 | 25 |
| Taser | Power | Wires stay in, current while you hold | 75 | 29 |
| Toxic Flask | Throw | Breaks into a low cloud of gas | 90 | 25 |
| Defibrillator | Medic | Shocks a stopped heart back to life | 100 | 29 |
| Heal Dart | Medic | Heals from afar, the downed get up | 110 | 29 |
| Grow Gun | Power | Makes bodies giant or tiny | 125 | 29 |
| Medkit | Medic | Bandages wounds and gets them up | 150 | 35 |
| Harpoon | Guns | The rope stays in, reel bodies to you | 200 | 35 |
| Shotgun | Guns | A wide spread, deadly up close | 250 | 39 |
| Flamethrower | Power | Sets bodies and the floor alight | 300 | 39 |
| Boiling Water | Power | Scalds up close, puts out fire | 350 | 39 |
| Katana | Melee | Fast, clean cuts | 400 | 49 |
| Warp Gun | Power | Two portals, speed carries through | 550 | 49 |
| TNT | Throw | Burning fuse, throws bodies the farthest | 700 | 49 |
| Frost Gun | Power | Freezes bodies solid, then they shatter | 1,100 | 49 |
| C4 | Throw | Sticks where it lands, set off together | 1,500 | 59 |
| Sledgehammer | Melee | Slow, crushing blows | 2,000 | 59 |
| Lift Gun | Power | Lifts bodies and loose things from afar | 3,300 | 89 |
| Assault Rifle | Guns | Full auto, steady at range | 5,300 | 59 |
| Sniper | Guns | One heavy shot from very far | 8,100 | 79 |
Progression tiers and tactical jumps
The unlock path naturally divides into three major phases:
- Early Utility (5 to 90 KOs): Rapid progression through short-range firearms, basic bows, and impact throwables. Players reach the Bat, Hand Cannon, and Bow in their first couple of sessions.
- Intermediate Control (100 to 400 KOs): Introduces life-support medical tools (Defibrillator, Heal Dart, Medkit) and crowd manipulation gear (Grow Gun, Flamethrower, Katana). Unlocking the Harpoon at 200 KOs and Shotgun at 250 KOs significantly speeds up subsequent farming loops.
- High-Tier Arsenal (550 to 8,100 KOs): Heavy ordnance and exotic spatial tools. The curve steepens dramatically after TNT (700 KOs), leaping into four-digit requirements for Frost Gun (1,100 KOs), C4 (1,500 KOs), and Sledgehammer (2,000 KOs), culminating in the Sniper at 8,100 KOs.
Handling missing or locked tools
If a tool fails to unlock upon reaching its numeric threshold:
- Check active category filters: Ensure the Tools panel is set to the correct tab (
Melee,Guns,Throw,Power,Medic, orRobux). The card may already be unlocked with the button displayingEQUIPorUNEQUIP. - Verify server registration: In rare cases of server latency, the
Next:HUD widget may lag behind internal profile state. Re-opening the Tools menu or triggering a world refresh withRforces an update. - Compare bundle pass alternatives: If you plan to acquire several high-tier items at once, evaluate package options in our overview of game passes or calculate optimal progression using our KO unlock planner. For detailed mechanics on how each unlocked weapon affects ragdoll bodies, visit the weapons and tools list.
FAQ
Does paying a Robux skip consume my accumulated KOs?
No. Using a SKIP button on an individual weapon card unlocks that specific item immediately without altering your current knockout count or resetting your Next: progress bar.
Can I skip weapons out of order?
Yes. The Tools panel allows players to purchase the Robux SKIP option on any visible weapon card, even if earlier milestone weapons remain locked.
What happens to the remaining 12 tools not shown in this table?
The Tools panel displays a total count of 40 tools (UNLOCKED 4/40). Several weapons mentioned in official text or game pass descriptions—such as the Minigun, Rocket Launcher, and Storm Staff—are bundled into category passes or belong to extended menu pages that required horizontal scrolling during recorded play.
Do medical tools require knockouts to unlock?
Yes. Despite their non-lethal and restorative nature, the Defibrillator (100 KOs), Heal Dart (110 KOs), and Medkit (150 KOs) unlock strictly through knockout milestones unless acquired via passes.