How knockouts are calculated
The game does not use a traditional numerical hit-point bar. Instead, an entity registers as a knockout when its vital status flips to an incapacitated or terminal condition:
- Head trauma resulting in an
Out coldstate. - Complete vascular depletion where blood volume reaches zero (
Dead: bled out). - Total structural failure across multiple vital skeletal zones.
Every time a dummy under your control reaches one of these terminal states, the Next: counter in the upper right ticks forward by 1 point.
Three repeatable farming patterns
Different gear loadouts favor distinct farming routines. Choose the method matching your current inventory.
| Routine name | Required starting tool | Core operational action | Practical trade-off |
|---|---|---|---|
| Precision Headstrike | Fire Axe (slot 3) or Pistol (slot 1) | Spawn dummy with G, deliver a single clean blow to the skull, then tap R |
Very reliable early on; requires precise camera aim on each swing |
| Arena Hazard Cycling | Fists (slot 2) with Grab mechanic | Fling spawned dummies directly into the Giant Fan or Train Spikes | High impact trauma; bodies can scatter beyond quick reach |
| Rapid Shotgun Reset | Shotgun (unlocks at 250 KOs) | Point-blank chest blast followed by instant tap of R to revive and respawn |
Highest kills per minute; requires grinding to 250 KOs first |
Executing the high-speed plaza loop
This routine uses only default gear available in your first minute of play.
- Position yourself near the main spawn plaza
Stand approximately five paces from the central spawn point facing a flat concrete wall. This prevents knocked-back bodies from sliding long distances across the yard. - Spawn the first subject
TapG. A fresh ragdoll materializes directly in front of your crosshair. - Execute a vertical headstrike
Select the Fire Axe by pressing3. Aim slightly above the dummy's eye line and execute a downward chop. A direct head contact reliably drops the subject into an instantaneousOut coldstate. - Confirm the counter increment
Glance at the top-right corner. TheNext:tracker advances immediately (e.g., advancing from2 / 5to3 / 5). - Instant reset
Without waiting for the ragdoll to finish its falling animation, pressR. The game displaysAll dummies revived, resetting the entity immediately for your next strike.
Premium multipliers and instant skips
Players looking to accelerate knockout progression have access to specific store upgrades:
- Double KO Pass (129 Robux): Officially described as doubling every knockout you earn naturally through gameplay. Note an essential restriction: purchased flat KO boosts are not doubled by this pass.
- VIP Pass (199 Robux): Unlocks all knockout-dependent tools immediately, gives tools a gold skin, and grants access to Lab Controls with fly mode.
- Instant KO Boosts: The in-game Shop offers flat knockout additions (e.g., KO Boost 500 for 25 Robux, KO Boost 1,500 for 49 Robux, and KO Boost 4,000 for 99 Robux). These add directly to your lifetime count.
To determine which tier matches your current farming rate, open the KO unlock planner. To verify exact thresholds across all 28 tiers, check the recorded KO milestones. For an inventory of every weapon available across all categories, visit the weapons and tools list.
What to check when the counter does not move
If you take down a dummy and the Next: counter remains stationary:
- Check limb status vs. terminal state: If the dummy is merely crawling or limping, it has not registered as a knockout. Strike the head or torso again until vital signs cease.
- Verify target ownership: In multiplayer instances, attacking an entity already downed by environmental traps or another source may not award kill credit.
- Inspect Body Scan vitals: Press
Vto open the scanner. If heart rate registers above0 bpmand consciousness showsAwakeorOn the ground, the entity is still alive. Deliver a final blow.
FAQ
Does pushing a dummy off the world ledge count as a knockout?
Dummies that fall into the void or water pools trigger terminal status messages, but credit relies on whether your character delivered the initial push velocity. Direct weapon strikes provide far more consistent registration.
Can I farm knockouts using automated environment traps?
Yes. Dropping dummies into the blender or the crusher produces lethal trauma, but you must manually press R to revive and cycle subjects unless you automate placement via Lab Controls.
Do knockouts earned during special disaster events count toward weapon unlocks?
Yes. Any dummy eliminated during active disasters like Wildfire or Tornado adds to your cumulative total, provided you triggered or interacted with the victim before elimination.
Does the Double KO pass apply to knockouts earned with environmental traps?
The Double KO pass doubles all knockouts earned through standard gameplay interactions. Only direct purchases of flat KO Boost packs from the Shop are excluded from doubling.